Reactive Grip touch feedback can be used to convey motion and force information using tactile feedback integrated into the handle of a device. The device utilizes sliding contactor plates in the handle. Translational motions and forces can be portrayed along the length of the handle by moving the plates in unison in the corresponding direction; whereas moving opposing slider plates in opposite directions creates the feeling of the device’s handle wrenching within the user’s grasp. Because of its ability to recreate the skin sensations of actually holding an object, this type of feedback creates an engaging experience that brings gaming interactions to life.
Want to know more? www.tacticalhaptics.com
Oculus Touch also known as the Half Moon is the first unique Input Device for the Oculus Rift. Acting as your hands in the virtual world, Oculus Touch consist of two mirror-image controllers, one held in each hand. These wireless controllers are motion tracked by the same Constellation tracking system that tracks the Rift HMD. Oculus Touch has traditional gamepad controls such as analog stick, buttons and triggers along with the abilities to detect hand gestures and provide haptic feeback.
Want to know more? www.oculus.com/rift
Backspin is a lightweight, wireless controller offering 3DoF tracking in a form factor designed for portability and casual play.
- Precision motion tracking
- 3 Degrees of Freedom
- Millimeter accuracy
- Low latency
- Familiar analog stick + gamepad
- Haptic feedbac
Want to know more? www.nod.com
The Manus VR Glove is a high-end data glove that brings intuitive interaction to virtual reality. Its unique design and cutting edge technology allows for truly immersive experiences by tracking your hands in real-time. With unlimited possibilities, the Manus VR Glove offers key solutions for training simulations, VR arcades and motion capture. It has been optimized to work with the HTC Vive, Xsens, PhaseSpace and OptiTrack.
Want to know more? https://manus-vr.com/
Leap Motion is a gesture sensing controller that allows the user to interact with various devices with hand movements. Leap Motion device transforms into Leap Motion VR when it is attached to a Virtual Reality head-mounted display. Compatible with Oculus Rift, Leap Motion VR is mounted to the front of the HMD. The devices captures your hand’s motion from the perspective of the headset, allowing you to interact with the immersive VR environment without physical interactions. Dragonfly is the new Leap Motion sensor in development. It is designed for VR and will have larger field view and capture HD colored imageries in addition to infrared.
Want to know more? www.leapmotion.com/
KAT WALK is a new omni-directional treadmill for virtual reality. It has been designed to be as unrestrictive as possible giving the user 360 degrees of continuous movement within a small space. It is compatible with virtual reality headset such as Oculus Rift.
With its built-in and wearable sensors, you can literally walk/run (forwards and backwards), jump, crouch and sit in the virtual world.
KAT WALK is especially suited for FPSs and other applications in where you need to move around. You can control the in-game character with your own body, helping to increase presence and decreases simulator sickness.
Want to know more? www.katvr.com/English.html
The Fove is not like any other virtual reality headsets. It can track your eyes!
Want to know more? www.getfove.com
Daydream, Google’s high-quality virtual reality platform for Android, is here — and so is the search giant’s headset, Daydream View.
The platform is Google’s strongest attempt yet at muscling into a market that competitors like Facebook’s Oculus, HTC’s Vive, and others have already begun to corner. And more broadly speaking, it’s a show of confidence in a burgeoning medium that some say has the potential to upend entire industries.
Want to know more? www.vr.google.com/daydream
The Icaros is your fitness device and gaming controller in one gadget. With it you can train your muscles and stimulate the capability of reaction and balance. Simply with your movements on the ICAROS you control and determine the flight path or diving path in the game. It sounds quite easy and so it is – but it needs a little exercise not to crash. Once you have it, you’ll never want to walk again.
Want to know more? www.icaros.net